The first digital marketing concept is customer co-creation. In the book "Innovation Happens Elsewhere" there is a quot, "Innovation
happens everywhere, but there is
simply more elsewhere than here."
Now if you
think about it that's true for just about anything- happiness,
sadness, eating, sleeping; that there's
more activity happening elsewhere than here. So for example, the University of Illinois has lots of smart professors and students, but most of the smart
professors and students in the world are not here in Champagne. And
the author realized this concept and employed this to benefit its innovation process. Essentially the idea that there are more resources for innovation outside the firm than inside the firm, so they've leveraged these fields and resources; we're still their contributors, to enhance their innovation processes. And this is
really the core idea of customer co-creation. The
realization that your customers can actually help enhance your
new-product development activities.
But us
customers are not only buying your products they may also help
design and develop them. This is a
radical departure from the more
traditional internally focused innovation processes
that most firms had used in the past. Let's provide
a few more examples of customer
co-creation. Another
example form the open-source software domain is Apache. And I may not
have heard of Apache before, but Apache is
the world's foremost and most
widely used server software. Indeed over
half of all websites are run using Apache software. And the
development and maintenance of this
software is almost entirely done via customer
co-creation.
A second
example, a bit more consumer-focused, is the video
game called "Little BIG Planet" it's offered by Sony. It's now in
its third edition, and this game if you
haven't played it before has a built in tool kit; a design
platform that allows players to create
their own levels, and is very similar to the design
platform used by professional game developers. Currently,
this game has over 8 million levels, and nearly all of them were
created by its customers. A third
example comes from the clothing domain, the t-shirt
manufacturer "Threadless" located in Chicago in the U.S.
It was voted as one of the most
innovative companies in America. This
innovative clothing firm has no in-house design team. Instead, it
gets all its designs from its customers. We'll discuss
Threadless in more depth during our case study of this
company. Now, now that
you have these examples let's provide a bit more of a
formal definition of what customer co-creation is. We look at
customer co-creation as contributions made by customers
that assist a firm in the design and development of its
new-product offerings. Here we use
the term customers quite broadly, so these
contributions may also come from non customers, but this is a
bit less likely.
Typically,
these contributions are made using a web-based platform,
thus they're a good example of a digital
marketing tool.
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